One night you decided to go on a search for diamond. Oh, what a terrible idea that was. On your way to a very promising location, you stumbled upon a mad scientist by the name of Sherman Herman. You never anticipated that he would kidnap you, but he did. Now you’re locked in his mansion of mayhem. You managed to escape your chains in the attic while he and the Witch Cook, Agnu, were out on a date. You had several gold bars when you were kidnapped, and they have been locked away in numerous locations among the house. Find all 10 of them, and while you’re at it why not steal his diamonds for all the trouble he’s caused you. He’s also left you various notes around the house incase this incident of you escaping ever presented itself. After finding all of your gold, you should be able to make a safe escape down to the ocean and set out to sea. Good luck traveler! Sincerely, Moldy Eskimo
